Cheating and Game Integrity. <\/strong><\/li>\n<\/ol>\nParticipants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent<\/p>\n
that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:<\/p>\n
2.1.1 Collusion, match fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or tournament (or any components thereof);<\/p>\n
2.1.2 Attempts to interfere with another player\u2019s connection to the game service through Distributed Denial of Service (DDoS) or any other means;<\/p>\n
2.1.3 Allowing an individual who is not the registered owner of a Player Account to play on that Player Account in a game and\/or playing in a game while logged in to a Player Account registered to someone else;<\/p>\n
2.1.4 Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), wintrading, drophacking, queue sniping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent\u2019s positions and\/or movements), inducing another Participant to lose a match, and receiving leaked scrim footage and\/or confidential or proprietary information of another Team;<\/p>\n
2.1.5 Misuse or hacking of game servers;<\/p>\n
2.1.6 Use of unauthorized or Restricted Items;<\/p>\n
2.1.7 Violent, threatening or harassing behavior in any setting, (offline and online),<\/p>\n
2.1.8 Any other actions or conduct that threatens to undermine the integrity of this competition.<\/p>\n
<\/p>\n
Competition Details:<\/strong><\/p>\nDay 1<\/strong> \u2013 Friday 18th December 2020<\/p>\nTime: 19H00 \u2013 11H59<\/p>\n
Event: Qualifiers<\/p>\n
16 Teams of 4 Battle it out over 1 match of 3 Modes to Progress to the Quarter Finals<\/p>\n
Team Time Slots and Opponents will be picked Based on Draw Pick held 16th December 2020, facilitated by Organizers.<\/p>\n
Match will consist of 3 different game modes and challenges:<\/p>\n
Day 2<\/strong> \u2013 Saturday 19th December 2020<\/p>\nTime: 19H00 \u2013 11H59<\/p>\n
Event: Quarter Finals<\/p>\n
8 Teams of 4 Battle it out over 1 match of 3 Modes to Progress to the Semi Finals<\/p>\n
Team Time Slots and Opponents will be picked Based on Draw Pick held 16th December 2020, facilitated by Organizers.<\/p>\n
Match will consist of 3 different game modes and challenges:<\/p>\n
Day 3<\/strong> \u2013 Sunday 20th December 2020<\/p>\nTime: 16H00 \u2013 20H00<\/p>\n
Event: Semi Finals & Finals<\/p>\n
4 Teams of 4 Battle it out over 1 match of 3 Modes to Progress to the Quarter Finals<\/p>\n
Team Time Slots and Opponents will be picked Based on Draw Pick held 16th December 2020, facilitated by Organizers.<\/p>\n
Match will consist of 3 different game modes and challenges:<\/p>\n
<\/p>\n
MATCH MODES AND SETTINGS<\/h4>\n
Mode 1: Hardpoint<\/strong><\/p>\nEach team must control the rotating Hardpoint to earn points, and only earns points while a player is occupying the Hardpoint.<\/p>\n
Any settings not listed below are to be kept in their DEFAULT state. Altering rules not listed below may result in a forfeit of your match<\/p>\n
GAME<\/strong><\/p>\nMatch Rounds: 3 Rounds<\/p>\n
Time Limit: 3 Minutes<\/p>\n
Score Limit: 250 Points<\/p>\n
Match Start Time: 15 Seconds<\/p>\n
Skip Infil: Enabled<\/p>\n
CDL Tuning – (Challenge Option)<\/p>\n
<\/p>\n
TEAM<\/strong><\/p>\n3rd Person Spectating: Disabled<\/p>\n
Weapon Pings On<\/p>\n
Minimap: Enabled<\/p>\n
Friendly Fire – Enabled<\/p>\n
Team Kill Punishment: Disabled<\/p>\n
<\/p>\n
GAMEPLAY<\/strong><\/p>\nBattle Chatter: Disabled<\/p>\n
Killstreaks: Disabled<\/p>\n
<\/p>\n
HARDPOINT MAPS<\/strong><\/p>\nGun Runner<\/p>\n
Hackney Yard<\/p>\n
Rammaza<\/p>\n
St. Petrograd<\/p>\n
<\/p>\n
\u00a0<\/strong><\/p>\nMode 2: Search and Destroy<\/strong><\/p>\nEach team will have one life per round and must defend or destroy objectives each round.<\/p>\n
Any settings not listed below are to be kept in their DEFAULT state. Altering rules not listed below may result in a forfeit of your match.<\/p>\n
GAME<\/strong><\/p>\nRound Limit: 3 Rounds<\/p>\n
Round time limit: 2 Minutes<\/p>\n
Round Switch: Every Round<\/p>\n
Skip Infil: Disabled.<\/p>\n
CDL Tuning – (Challenge Option)<\/p>\n
<\/p>\n
ADVANCED<\/strong><\/p>\nDefuse time: 7.5 Seconds<\/p>\n
Silent Plant: Enabled<\/p>\n
Reset Plant\/Defuse Progress: Enabled<\/p>\n
<\/p>\n
TEAM<\/strong><\/p>\nFriendly fire: Enabled<\/p>\n
Team kill punishment: Disabled<\/p>\n
Weapon ping on minimap: Enabled<\/p>\n
<\/p>\n
GAMEPLAY\u00a0 <\/strong><\/p>\nBattle Chatter: Disabled<\/p>\n
Killstreaks: Disabled<\/p>\n
<\/p>\n
SEARCH & DESTROY MAPS<\/strong><\/p>\nArklov Peak<\/p>\n
Gun Runner<\/p>\n
Hackney Yard<\/p>\n
Rammaza<\/p>\n
Crash<\/p>\n
St. Petrograd<\/p>\n
Vacant<\/p>\n
<\/p>\n
Mode 3: Domination<\/strong><\/p>\nThree locations on the map are marked with flags that must be captured to earn points over time.<\/p>\n
Any settings not listed below are to be kept in their DEFAULT state. Altering rules not listed below may result in a forfeit of your match.<\/p>\n
GAME<\/strong><\/p>\nRound Limit: 3 Rounds<\/p>\n
Round Switch: Every Round<\/p>\n
Round Time Limit: 3 Minutes<\/p>\n
Round Score Limit: Unlimited<\/p>\n
Skip Infil: Disabled<\/p>\n
CDL Tuning – (Challenge Option)<\/p>\n
<\/p>\n
TEAM<\/strong><\/p>\n3rd Person Spectating: Disabled<\/p>\n
Weapon Pings on Minimap: Enabled<\/p>\n
Respawn Delay: 5 Seconds<\/p>\n
Friendly Fire: Enabled<\/p>\n
Team Kill Punish Limit: Disabled<\/p>\n
<\/p>\n
GAMEPLAY<\/strong><\/p>\nBattle Chatter: Disabled<\/p>\n
Killstreaks: Disabled<\/p>\n
Equipment Delay: 5 Seconds<\/p>\n
Equipment Protection: Disabled<\/p>\n
<\/p>\n
DOMINATION MAPS<\/strong><\/p>\nGun Runner<\/p>\n
Crash<\/p>\n
Hackney Yard<\/p>\n
Rammaza<\/p>\n
Vacant<\/p>\n
St. Petrograd<\/p>\n
\u00a0<\/strong><\/p>\nRESTRICTED WEAPONS, ATTACHMENTS, AND EQUIPMENT<\/strong><\/p>\nCamping has been a rampant issue in public matches, especially with access to the notorious\u00a0725 shotgun\u00a0and\u00a0claymores, but these items will not be available in competitive modes and should allow for a more even playing field.<\/p>\n
Every Call of Duty restricts certain weapons and items in the competitive format to maintain a balanced meta.<\/p>\n
The following weapons have been restricted from competitive play:<\/p>\n